AoeStats
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Arena

506838708Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 41m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇶 Celts · Iraq
1362
+15
🇹🇷 Spanish · Türkiye
1314
+17
🇩🇪 Byzantines · Germany
1440
-19
🇩🇪 Franks · Germany
1257
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,367 10:52 14:52 32:00 ⛏ Fast Castle
32 1,323 10:38 15:36 31:46 ⛏ Fast Castle
31 1,317 11:58 15:44 32:55 ⛏ Fast Castle
28 1,158 10:04 14:06 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,110 22,405 12,810 5,950 65,275 69,249
22,045 11,030 12,475 3,750 49,300 54,583
17,975 13,620 9,485 1,855 42,935 52,691
13,370 13,276 7,125 2,235 36,006 44,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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