AoeStats
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MegaRandom

506811169Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 35m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1287
+15
🇺🇸 Mongols · United States
1240
+17
🇵🇹 Byzantines · Portugal
1233
+17
🇩🇪 Persians · Germany
1274
-17
🇮🇹 Goths · Italy
1268
-16
🇩🇪 Britons · Germany
1244
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,662 10:09 23:04 33:52 ⚔ Archer Rush
45 1,617 10:44 14:44 — ⛏ Fast Castle
45 1,627 8:56 22:31 — ⚔ Scout Rush
42 1,522 9:14 25:34 — ⚔ Scout Rush
37 1,334 11:49 19:56 — ⚔ Skirmisher Rush
28 1,010 9:40 25:08 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,575 7,878 4,665 1,050 27,168 28,249
19,755 6,010 1,070 0 26,835 27,816
7,120 6,886 3,920 100 18,026 20,650
8,585 5,288 1,205 750 15,828 16,393
7,530 5,441 1,040 1,500 15,511 16,998
7,030 5,795 1,485 325 14,635 15,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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