AoeStats
← Der Sprudel

Arena

505709598Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 49m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1396
+12
🇩🇪 Persians · Germany
1285
+16
🇩🇪 Turks · Germany
1253
+18
🇮🇹 Bohemians · Italy
1195
+20
🇦🇷 Khmer · Argentina
1333
-18
🇩🇰 Khitans · Denmark
1304
-17
🇩🇰 Turks · Denmark
1282
-16
🇩🇪 Italians · Germany
1252
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,585 9:52 14:25 31:37 ⛏ Fast Castle
45 2,227 10:32 14:00 35:23 ⛏ Fast Castle
42 2,116 10:41 14:35 36:00 ⛏ Fast Castle
40 1,996 9:41 14:50 35:07 ⛏ Fast Castle
37 1,839 12:46 17:00 21:44 ◆ FC into Fast Imp
37 1,872 12:22 16:26 26:27 ⛏ Fast Castle
30 1,501 10:19 15:32 33:17 ⛏ Fast Castle
16 797 10:25 14:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,305 22,770 24,575 2,830 90,480 92,646
36,790 21,085 19,110 2,800 79,785 85,420
34,410 14,600 20,220 1,705 70,935 73,199
30,425 18,443 16,300 3,165 68,333 72,312
20,355 21,270 11,645 1,500 54,770 60,358
21,405 15,260 9,295 2,275 48,235 52,033
10,335 14,740 15,715 1,500 42,290 46,619
10,250 5,655 4,625 1,070 21,600 24,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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