AoeStats
← Der Sprudel

Nomad

505617679Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 10m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Celts · Hungary
1330
+13
🇫🇷 Mongols · France
1277
+15
🇩🇪 Dravidians · Germany
1270
+15
🇰🇷 Khmer · South Korea
1258
+16
🇨🇳 Mongols · China
1298
-16
🇨🇱 Japanese · Chile
1265
-15
🇨🇳 Vikings · China
1252
-15
🇨🇳 Malay · China
1207
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 613 — — — ⛏ Fish Boom
46 476 — — — ⛏ Fish Boom
32 331 — — — ⛏ Fish Boom
29 302 — — — ⛏ Fish Boom
25 256 — — — ⛏ Fish Boom
24 251 — — —
22 228 — — — ⛏ Fish Boom
21 220 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,350 1,050 50 100 3,550 2,815
1,800 1,400 0 100 3,300 3,315
1,350 1,200 50 100 2,700 1,978
850 1,325 50 100 2,325 1,801
900 1,087 0 100 2,087 1,749
1,000 931 50 100 2,081 1,815
1,250 781 50 0 2,081 2,090
1,250 600 0 100 1,950 1,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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