AoeStats
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Arena

510226979Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 50m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
711
+14
618
+17
🇺🇸 Dravidians · United States
665
-16
🇲🇽 Burgundians · Mexico
652
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,024 10:44 19:56 38:43 ⚔ FC into Scouts
20 1,026 11:14 19:20 38:02 ⛏ Fast Castle
19 974 10:20 17:43 35:07 ⛏ Fast Castle
10 532 13:10 22:44 34:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,850 18,180 10,695 1,525 55,250 63,507
15,310 18,960 13,860 2,150 50,280 59,267
18,615 10,900 7,615 2,800 39,930 42,289
11,855 8,575 3,810 1,105 25,345 27,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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