AoeStats
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Pilgrims

509775326Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 41m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Goths · Italy
694
+10
🇮🇹 Turks · Italy
611
+13
632
-14
🇨🇴 Romans · Colombia
483
-9
Player eAPM Actions Feudal Castle Imperial Opening
15 635 13:53 28:16 — ⛏ Fish Boom FC
14 605 13:44 22:47 34:16 ⚔ Fish Boom into Fire Galleys into Skirms
13 554 13:52 28:18 33:43 ⛏ Fish Boom into Fast Imp
12 493 15:59 23:31 — ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
13,710 10,230 5,870 900 30,710 40,505
9,755 9,240 6,015 900 25,910 33,545
10,390 9,045 4,955 1,035 25,425 27,190
4,970 4,540 1,110 200 10,820 11,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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