AoeStats
← Livakovic

Black Forest

509800304Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 31m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
676
+18
🇦🇷 Khmer · Argentina
578
+22
🇺🇸 Turks · United States
809
-23
🇭🇰 Britons · Hong Kong SAR China
641
-17
Player eAPM Actions Feudal Castle Imperial Opening
16 487 12:04 21:58 — ⛏ Fast Castle
16 508 9:07 16:08 — ⛏ Fast Castle
14 431 13:04 18:41 — ⛏ Fast Castle
7 233 12:22 23:56 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,315 6,607 2,025 480 17,427 19,800
8,275 6,332 1,250 1,045 16,902 20,469
6,700 2,970 2,505 650 12,825 14,630
6,410 4,737 805 240 12,192 14,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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