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Black Forest

508427961Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 52m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Slavs · India
960
+14
🇬🇧 Bohemians · United Kingdom
929
+15
🇮🇳 Bengalis · India
917
+16
🇮🇳 Sicilians · India
900
+17
🇺🇸 Huns · United States
974
-17
🇨🇳 Franks · China
906
-15
🇹🇼 Goths · Taiwan
895
-15
🇨🇳 Celts · China
893
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,770 13:57 17:48 35:50 ⛏ Fast Castle
31 1,649 11:58 16:17 38:03 ⛏ Fast Castle
30 1,575 17:58 29:42 50:02
25 1,334 10:35 16:56 36:01 ⛏ Fast Castle
23 1,232 14:13 18:21 26:58 ⛏ Fast Castle
20 1,065 12:02 16:10 31:09 ⛏ Fast Castle
19 1,017 13:17 24:20 36:17 ⛏ Fast Castle
14 723 14:05 18:22 32:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,155 26,560 10,885 3,000 63,600 98,748
25,575 20,965 9,650 4,665 60,855 70,423
23,745 15,305 13,845 3,000 55,895 78,530
21,660 21,290 4,660 1,640 49,250 63,534
18,140 11,936 12,780 905 43,761 49,450
19,490 15,977 6,485 1,600 43,552 49,308
14,350 13,989 7,310 1,810 37,459 45,405
12,880 9,047 5,190 815 27,932 29,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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