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Arena

507985695Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 79m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
901
+15
🇨🇳 Persians · China
862
+16
🇹🇼 Goths · Taiwan
861
+16
🇻🇪 Turks · Venezuela
855
+17
🇹🇷 Turks · Türkiye
890
-17
🇹🇷 Persians · Türkiye
882
-17
🇩🇪 Huns · Germany
850
-15
🇫🇷 Inca · France
850
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,939 11:27 16:45 31:58 ⛏ Fast Castle
26 2,094 10:44 14:57 35:18 ⛏ Fast Castle
25 2,013 11:14 15:21 29:50 ⛏ Fast Castle
23 1,850 19:54 23:30 28:14 ◆ FC into Fast Imp
22 1,726 11:00 16:01 33:59 ⛏ Fast Castle
19 1,496 13:02 17:17 33:05 ⛏ Fast Castle
19 1,487 10:38 21:09 34:33 ⛏ Fast Castle
14 1,125 11:13 18:14 28:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,380 35,200 32,915 4,130 123,625 152,736
28,630 53,340 25,325 6,490 113,785 133,669
55,750 39,235 14,890 3,520 113,395 119,012
46,355 18,670 46,040 2,155 113,220 134,018
37,765 46,348 10,555 2,700 97,368 105,646
35,560 30,980 18,480 3,275 88,295 93,429
45,105 24,900 12,100 2,900 85,005 93,400
36,240 11,785 13,825 1,540 63,390 96,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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