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Arena

507886641Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 49m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bohemians · Peru
852
+15
🇦🇺 Spanish · Australia
846
+16
🇹🇼 Goths · Taiwan
845
+16
🇸🇬 Huns · Singapore
769
+19
🇺🇸 Chinese · United States
899
-19
🇧🇷 Britons · Brazil
861
-17
🇲🇽 Italians · Mexico
794
-15
🇲🇽 Turks · Mexico
792
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,993 10:46 17:31 40:48 ⚔ FC into Archers
28 1,363 10:06 16:31 32:47 ⛏ Fast Castle
22 1,058 9:49 15:19 29:11 ⛏ Fast Castle
21 1,040 10:57 15:17 30:53 ⛏ Fast Castle
19 917 9:29 19:30 34:11 ⛏ Fast Castle
17 820 12:47 17:37 32:17 ⛏ Fast Castle
14 682 9:41 17:32 30:54 ⛏ Fast Castle
9 443 12:33 22:16 40:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,875 12,485 11,300 2,755 45,415 46,709
18,265 11,185 12,150 3,680 45,280 50,993
22,280 12,285 9,015 1,400 44,980 50,239
12,600 16,495 12,565 2,905 44,565 61,847
20,055 12,345 9,255 1,800 43,455 72,818
17,225 17,470 5,765 1,600 42,060 52,096
10,405 11,670 6,470 1,615 30,160 32,439
10,765 7,813 6,805 2,060 27,443 29,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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