AoeStats
← 布丁

Highland

506598594Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 11m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
843
+10
🇧🇷 Huns · Brazil
816
+11
🇫🇷 Poles · France
697
+16
🇷🇸 Vikings · Serbia
688
+16
🇭🇰 Goths · Hong Kong SAR China
801
-16
🇷🇺 Vietnamese · Russia
792
-16
🇺🇸 Burmese · United States
769
-16
🇹🇷 Khmer · Türkiye
419
-5
Player eAPM Actions Feudal Castle Imperial Opening
23 263 — — —
21 241 10:56 — —
17 201 10:52 — —
11 122 10:53 — —
10 112 — — — ⚔ Drush
4 48 — — —
4 47 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,800 802 50 0 2,652 2,718
1,750 550 120 0 2,420 2,598
1,750 595 50 0 2,395 2,740
1,575 481 50 0 2,106 2,632
1,600 470 0 0 2,070 2,692
950 100 50 0 1,100 958
500 50 0 0 550 694
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.