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Arena

506429962Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 49m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
842
+16
🇺🇸 Ethiopians · United States
838
+17
🇺🇸 Huns · United States
828
+17
🇨🇱 Spanish · Chile
815
+18
🇩🇪 Hindustanis · Germany
867
-18
🇩🇪 Franks · Germany
863
-17
🇩🇪 Japanese · Germany
859
-17
🇬🇧 Franks · United Kingdom
816
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 991 11:10 16:22 40:02 ⛏ Fast Castle
18 919 12:38 16:51 30:51 ⛏ Fast Castle
18 880 10:50 17:40 34:40 ⛏ Fast Castle
16 810 13:27 17:48 30:53 ⛏ Fast Castle
15 749 12:56 18:57 38:48 ⛏ Fast Castle
15 730 13:38 18:00 34:56 ⛏ Fast Castle
14 698 10:53 19:48 34:23 ⛏ Fast Castle
10 482 14:09 19:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,445 16,480 17,315 3,005 65,245 83,917
30,110 11,515 20,430 1,700 63,755 86,048
30,775 19,575 10,765 2,060 63,175 68,575
21,005 20,475 15,725 1,650 58,855 66,166
22,115 11,025 12,220 2,150 47,510 54,499
21,430 14,855 8,460 850 45,595 59,265
14,665 7,780 7,745 2,450 32,640 38,425
8,450 5,610 700 1,060 15,820 20,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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