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Black Forest

506289142Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 60m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
23 1,374 12:03 18:00 35:39 ⛏ Fast Castle
18 1,092 14:28 20:42 38:20 ⛏ Fish Boom FC
17 1,022 16:26 26:01 37:25 ⛏ Fish Boom FC
16 936 13:18 24:19 42:03 ⛏ Fast Castle
15 926 15:00 21:45 30:18 ⛏ Fast Castle
15 875 13:40 17:57 30:56 ⛏ Fast Castle
15 904 16:36 22:38 34:24 ⛏ Fish Boom FC
11 662 13:56 21:27 41:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,380 24,316 30,650 2,415 94,761 110,119
38,950 26,777 14,265 5,595 85,587 115,428
36,440 15,281 16,220 1,400 69,341 88,050
25,900 20,290 11,095 2,275 59,560 72,946
26,275 17,663 10,730 4,080 58,748 74,618
21,900 19,745 11,960 1,730 55,335 74,539
16,635 17,749 11,615 1,840 47,839 63,717
23,725 12,195 9,085 2,695 47,700 61,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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