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Black Forest

506248581Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 102m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
815
+14
🇺🇸 Mongols · United States
745
+17
🇬🇷 Turks · Greece
731
+17
🇺🇸 Spanish · United States
699
+19
🇺🇸 Spanish · United States
868
-21
🇺🇸 Bohemians · United States
743
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🇺🇸 Khmer · United States
736
-22
🇺🇸 Britons · United States
707
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 2,932 13:25 20:40 33:57 ⛏ Fast Castle
24 2,453 11:21 23:26 37:47 ⚔ Skirmisher Rush
24 2,496 13:07 23:54 41:31 ⛏ Fast Castle
23 2,342 12:19 21:59 36:19 ⛏ Fast Castle
21 2,160 12:11 18:15 35:19 ⛏ Fast Castle
18 1,899 14:10 18:40 32:32 ⛏ Fast Castle
16 1,618 13:52 21:32 39:24 ⛏ Fast Castle
16 1,607 14:17 18:40 32:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,650 54,033 63,695 3,650 195,028 203,725
49,050 65,756 47,975 5,280 168,061 203,326
66,115 47,315 30,140 4,480 148,050 191,371
73,465 52,875 17,610 1,600 145,550 163,887
68,105 47,310 24,535 3,085 143,035 173,092
32,925 45,344 45,895 3,145 127,309 183,513
22,995 38,870 26,040 950 88,855 164,006
20,960 28,740 27,630 3,955 81,285 94,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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