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MegaRandom

505845188Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 63m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
932
+13
🇨🇳 Wu · China
922
+13
🇨🇳 Berbers · China
901
+14
🇦🇺 Franks · Australia
823
+19
🇫🇷 Chinese · France
935
-17
🇩🇰 Mapuche · Denmark
892
-16
🇬🇧 Britons · United Kingdom
819
-13
🇹🇼 Goths · Taiwan
812
-21
Player eAPM Actions Feudal Castle Imperial Opening
40 2,532 9:35 13:26 41:17 ⛏ Fast Castle
39 2,496 11:21 17:59 38:43 ⛏ Fast Castle
29 1,812 12:22 16:41 32:41 ⛏ Fast Castle
24 1,525 10:24 15:18 40:19 ⛏ Fast Castle
18 1,133 11:19 20:19 39:07 ⚔ Skirmisher Rush
16 1,021 10:45 17:09 45:44 ⛏ Fast Castle
14 874 11:38 21:39 37:35 ⛏ Fast Castle
9 558 13:07 17:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,210 29,450 16,135 4,305 83,100 93,120
24,165 23,614 14,660 3,575 66,014 76,510
18,485 23,293 13,935 2,500 58,213 71,336
20,145 22,570 6,650 3,730 53,095 59,149
28,705 14,319 8,080 1,870 52,974 58,320
20,380 10,665 13,595 1,765 46,405 77,248
14,165 14,423 9,570 1,740 39,898 42,529
7,025 4,975 355 1,200 13,555 16,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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