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Arena

505655599Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 67m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Vietnamese · Singapore
877
+30
🇹🇼 Goths · Taiwan
810
+29
🇨🇳 Malians · China
794
+17
🇺🇸 Britons · United States
760
+19
🇬🇧 Malay · United Kingdom
896
-19
🇵🇱 Persians · Poland
828
-39
🇺🇸 Koreans · United States
804
-18
🇹🇷 Byzantines · Türkiye
755
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,803 12:13 15:30 28:18 ⛏ Fast Castle
25 1,697 10:52 18:46 33:43 ⛏ Fast Castle
18 1,218 13:55 18:11 31:31 ⛏ Fast Castle
13 843 11:02 18:21 39:45 ⛏ Fast Castle
13 853 12:34 18:56 33:12 ⛏ Fast Castle
12 840 12:28 19:27 31:01 ⛏ Fast Castle
9 629 10:41 23:34 37:32 ⛏ Fast Castle
7 485 11:53 20:26 32:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,945 29,275 30,340 2,455 123,015 130,798
47,455 33,520 12,160 1,500 94,635 109,836
25,655 42,805 19,740 4,275 92,475 114,019
38,850 16,980 16,095 2,200 74,125 109,767
12,125 24,480 17,760 4,750 59,115 92,720
10,475 21,665 19,335 5,405 56,880 96,241
15,720 14,330 9,300 4,185 43,535 50,487
15,635 7,175 6,940 950 30,700 31,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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