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Black Forest

505356953Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 68m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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852
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822
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751
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686
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766
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764
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🇺🇸 Spanish · United States
749
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696
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Player eAPM Actions Feudal Castle Imperial Opening
27 1,857 12:49 18:00 33:02 ⛏ Fast Castle
24 1,651 11:55 22:13 33:19 ⛏ Fast Castle
21 1,431 11:34 18:25 34:45 ⛏ Fast Castle
18 1,210 10:16 17:01 37:08 ⛏ Fast Castle
17 1,161 11:39 18:48 32:26 ⛏ FC into Fish Boom
11 780 14:52 27:02 42:55 ⛏ Fast Castle
11 762 15:39 20:35 35:52 ⛏ Fast Castle
9 593 14:10 24:08 35:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,990 17,324 24,035 5,045 92,394 110,307
24,200 30,791 20,300 5,120 80,411 85,448
37,875 19,302 16,970 1,500 75,647 86,546
28,140 24,965 13,465 7,265 73,835 117,293
21,315 22,095 12,485 2,950 58,845 63,296
23,795 12,929 13,460 3,350 53,534 61,585
15,425 18,885 12,680 3,150 50,140 60,303
21,615 12,440 12,960 2,920 49,935 80,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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