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Black Forest

503783082Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 53m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Goths · Italy
1089
+13
🇹🇼 Ethiopians · Taiwan
1071
+14
🇨🇳 Poles · China
1060
+14
🇨🇳 Magyars · China
885
+22
🇫🇷 Malay · France
1118
-20
🇵🇱 Hindustanis · Poland
1060
-18
🇨🇳 Turks · China
971
-13
🇹🇼 Goths · Taiwan
952
-35
Player eAPM Actions Feudal Castle Imperial Opening
32 1,746 9:46 14:11 30:05 ⛏ Fish Boom FC
27 1,469 12:19 18:00 38:07 ⛏ Fish Boom FC
26 1,402 16:10 24:38 32:03 ◆ FC into Fast Imp
23 1,224 11:13 16:55 33:14 ⛏ Fast Castle
22 1,172 11:52 16:30 29:55 ⛏ Fast Castle
18 947 11:34 19:08 32:36 ⛏ Fish Boom FC
14 770 14:00 18:22 32:16 ⛏ Fast Castle
13 682 16:19 24:13 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
33,535 32,280 25,565 5,200 96,580 106,646
33,400 14,913 15,555 3,620 67,488 75,576
34,795 22,465 7,255 2,125 66,640 80,879
27,970 14,700 18,890 3,730 65,290 79,729
14,250 23,545 15,625 2,225 55,645 86,005
20,810 15,055 11,895 2,610 50,370 52,307
26,925 13,535 7,635 1,400 49,495 58,085
8,205 4,838 1,940 650 15,633 16,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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