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QS Arena

503730925Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 24m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1070
+13
🇨🇱 Celts · Chile
1042
+15
🇨🇱 Mongols · Chile
1035
+15
🇨🇱 Franks · Chile
948
+19
🇨🇱 Cumans · Chile
1097
-19
🇹🇼 Goths · Taiwan
993
-41
🇨🇦 Britons · Canada
983
-14
🇨🇳 Spanish · China
972
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 901 10:02 14:51 — ⛏ Fast Castle
32 768 8:58 13:10 — ⛏ Fast Castle
19 473 8:22 16:48 — ⚔ FC into Scouts
17 405 6:55 11:15 — ⛏ Fast Castle
16 392 7:50 — — ⚔ Archer Rush
15 370 8:39 14:11 — ⛏ Fast Castle
12 289 10:55 15:09 — ⛏ Fast Castle
7 182 9:15 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,700 4,995 1,500 860 15,055 17,264
5,785 6,410 935 850 13,980 14,215
5,375 4,450 1,140 850 11,815 14,327
5,770 4,480 300 850 11,400 12,505
4,500 4,015 900 300 9,715 11,308
4,575 4,125 450 560 9,710 10,930
2,000 2,490 1,120 0 5,610 7,287
1,600 1,255 0 0 2,855 3,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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