Arabia
505085861Analyzed2v2 RM
·
23d ago on Sep 7, 2026·
48m 48s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Caramelbaum
239 units ordered
Shotel Warrior236
Trebuchet3
First military 32:08 — Shotel Warrior
Franklin
152 units ordered
Scout Cavalry92
Janissary40
Bombard Cannon14
Monk6
First military 13:41 — Scout Cavalry
Penchin
97 units ordered
Throwing Axeman53
Knight44
First military 22:39 — Throwing Axeman
dandrade
115 units ordered
Samurai49
Elite Skirmisher35
Cavalry Archer11
Battering Ram7
Arbalester4
Mangonel3
Crossbowman3
Spearman2
Monk1
First military 14:40 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Caramelbaum’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
Franklin’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
Penchin’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
dandrade’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3