AoeStats
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Arena

507734885Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 0m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Persians · Ukraine
1545
+11
🇷🇺 Spanish · Russia
1290
+22
🇰🇿 Italians · Kazakhstan
1223
+24
🇨🇳 Spanish · China
1455
-20
🇨🇳 Italians · China
1452
-20
🇨🇳 Wei · China
1365
-17
Player eAPM Actions Feudal Castle Imperial Opening
122 19 — — —
116 18 — — —
71 11 — — —
45 7 — — —
19 3 — — —
19 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 50 0 0 450 —
250 50 0 0 300 —
200 50 0 0 250 —
0 0 0 0 0 —
0 0 0 0 0 —
0 0 0 0 0 —
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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