AoeStats
← Adrijiga

MegaRandom

509125086Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 9m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
1583
+11
🇲🇽 Inca · Mexico
1556
+12
🇦🇿 Franks · Azerbaijan
1513
+14
🇫🇷 Mongols · France
1457
+16
🇳🇱 Britons · Netherlands
1538
-16
🇺🇸 Persians · United States
1470
-13
🇪🇸 Hindustanis · Spain
1430
-12
🇩🇪 Slavs · Germany
1425
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 549 — — —
56 529 — — —
45 427 — — —
38 360 9:14 — —
35 333 9:15 — —
35 326 — — —
18 169 — — —
18 174 9:18 — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 525 50 0 2,275 2,636
1,500 548 50 0 2,098 2,029
1,450 475 50 0 1,975 2,505
1,300 500 50 0 1,850 2,568
1,400 381 0 0 1,781 2,346
1,250 425 50 0 1,725 2,249
900 387 0 0 1,287 1,786
850 355 0 0 1,205 1,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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