AoeStats
← Adrijiga

MegaRandom

508106518Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 54m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Sicilians · Canada
1410
+17
🇺🇸 Georgians · United States
1368
+19
🇪🇸 Hindustanis · Spain
1367
+19
🇲🇽 Maya · Mexico
1489
-21
🇲🇽 Shu · Mexico
1405
-17
🇨🇴 Ethiopians · Colombia
1403
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 2,914 8:44 16:46 27:27 ⛏ Fish Boom FC
42 2,283 8:21 18:10 31:15 ⚔ M@A into Fish Boom FC into Archers
34 1,894 8:29 14:53 34:05 ⛏ Fast Castle
24 1,333 10:25 17:18 30:23 ⛏ Fish Boom FC
20 1,094 9:23 14:35 30:14 ⛏ Fast Castle
18 990 11:04 16:06 32:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,820 22,953 12,645 3,670 70,088 73,844
23,640 21,830 19,405 4,295 69,170 70,451
29,230 18,652 12,455 3,120 63,457 78,283
22,345 21,990 9,110 4,045 57,490 66,003
15,025 25,143 12,185 1,250 53,603 56,822
13,160 14,450 7,235 5,420 40,265 43,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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