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Lombardia

508100594Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 44m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇧🇷 Saracens · Brazil
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Player eAPM Actions Feudal Castle Imperial Opening
43 1,924 8:56 18:58 29:20 ⛏ Fast Castle
37 1,638 7:32 19:27 — ⚔ Scout Rush
33 1,458 10:27 17:57 38:11 ⛏ Fast Castle
28 1,262 10:40 15:11 33:47 ⛏ Fast Castle
26 1,159 11:08 17:41 32:14 ⛏ Fast Castle
24 1,057 11:39 15:55 30:48 ⛏ Fast Castle
23 1,030 10:35 17:27 43:47 ⛏ Fast Castle
18 810 10:29 20:11 33:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,295 17,833 8,900 1,780 59,808 70,914
26,040 16,422 14,110 3,210 59,782 67,625
21,910 18,336 12,840 3,610 56,696 63,122
24,230 13,255 10,855 6,170 54,510 63,136
17,705 17,231 6,845 3,640 45,421 49,921
19,860 11,920 6,975 1,260 40,015 50,268
13,605 12,865 2,500 2,220 31,190 33,206
9,570 8,201 2,885 1,190 21,846 26,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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