AoeStats
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Arena

508093726Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 43m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Celts · Peru
1399
+14
🇵🇪 Spanish · Peru
1390
+14
🇵🇪 Bohemians · Peru
1384
+15
🇺🇸 Italians · United States
1382
-15
🇪🇸 Spanish · Spain
1361
-15
🇦🇷 Cumans · Argentina
1316
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,612 9:55 13:58 27:03 ⛏ Fast Castle
52 2,270 9:50 15:33 — ⛏ Fast Castle
46 2,018 10:31 15:45 30:08 ⛏ Fast Castle
41 1,819 10:45 14:17 30:03 ⛏ Fast Castle
38 1,688 9:13 21:17 28:37 ⛏ Fast Castle
25 1,078 11:04 15:26 41:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,825 26,860 20,405 4,110 66,200 73,947
14,935 32,389 14,900 1,050 63,274 68,596
18,135 21,263 8,025 1,090 48,513 56,315
23,815 17,515 5,255 1,800 48,385 54,916
22,120 13,715 4,495 2,250 42,580 44,608
20,100 11,294 5,660 1,860 38,914 42,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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