AoeStats
← Adrijiga

Nomad

508084558Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 39m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
1533
+10
🇫🇷 Maya · France
1515
+10
🇺🇸 Portuguese · United States
1363
+16
🇺🇸 Inca · United States
1334
+18
🇨🇳 Aztecs · China
1412
-15
🇺🇸 Khmer · United States
1393
-14
🇪🇸 Celts · Spain
1374
-13
🇨🇱 Goths · Chile
1340
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,292 15:13 20:25 37:03 ⛏ Fish Boom FC into Fire Galleys
33 1,317 15:56 22:06 — ⚔ Fish Boom into Champis FC into Archers
32 1,270 16:39 20:22 32:31 ⚔ Fish Boom into Scouts FC
26 1,032 13:15 18:26 — ⛏ Fish Boom FC into Galleys
23 917 13:20 17:54 36:57 ⛏ Fish Boom FC
20 786 13:40 17:51 37:43 ⛏ Fish Boom FC
20 787 13:45 18:03 — ⛏ Fish Boom FC
15 598 13:39 22:03 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
18,190 14,325 5,570 4,200 42,285 47,174
14,130 9,786 5,445 1,155 30,516 32,585
11,435 12,133 3,110 1,210 27,888 30,973
9,575 11,396 5,025 1,600 27,596 31,872
9,230 7,140 3,070 2,475 21,915 23,403
7,850 9,673 3,845 425 21,793 22,600
5,995 7,844 3,636 320 17,795 21,870
3,900 2,773 300 605 7,578 8,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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