AoeStats
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MegaRandom

508077812Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 38m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Celts · Sweden
1350
+13
🇪🇸 Persians · Spain
1346
+13
🇮🇪 Hindustanis · Ireland
1311
+15
🇫🇷 Cumans · France
1372
-17
🇫🇷 Bengalis · France
1297
-14
🇫🇷 Lithuanians · France
1184
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 1,850 11:12 14:59 — ⛏ Fast Castle
45 1,742 10:13 21:33 — ⚔ M@A FC
32 1,234 10:14 22:53 — ⚔ M@A into Archers
21 808 9:25 21:23 36:49
21 793 9:44 14:25 32:13 ⛏ Fast Castle
19 718 9:42 23:11 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,845 11,498 3,945 3,015 37,303 38,589
18,155 10,113 7,540 1,050 36,858 39,470
13,975 10,385 2,690 950 28,000 29,842
9,100 10,641 4,340 950 25,031 26,419
7,535 9,674 5,290 200 22,699 22,816
10,710 5,045 4,970 750 21,475 27,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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