AoeStats
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Arabia

508069922Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 45m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
1383
+15
🇦🇷 Persians · Argentina
1373
+16
🇦🇷 Magyars · Argentina
1342
+16
🇨🇴 Mongols · Colombia
1378
-16
🇪🇸 Hindustanis · Spain
1362
-16
🇺🇸 Gurjaras · United States
1350
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 3,026 9:03 26:21 — ⚔ Scout Rush
65 2,983 14:17 27:14 45:22 ⚔ Drush into Archers
61 2,790 9:26 23:42 42:35 ⚔ Scout Rush
33 1,523 8:24 22:52 — ⚔ Scouts into Skirms
33 1,499 10:23 23:24 39:33 ⚔ Archer Rush
24 1,110 10:08 19:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,630 14,625 10,330 1,435 52,020 58,871
16,715 11,216 8,995 225 37,151 38,870
14,570 14,652 4,745 1,735 35,702 36,653
13,255 11,645 6,135 2,335 33,370 37,391
11,820 11,526 8,580 1,180 33,106 37,269
11,155 8,065 3,070 1,010 23,300 25,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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