AoeStats
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Arena

508051404Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 49m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
1372
+16
🇨🇿 Lithuanians · Czechia
1356
+16
🇨🇱 Slavs · Chile
1315
+18
🇳🇱 Ethiopians · Netherlands
1306
+18
🇦🇷 Portuguese · Argentina
1522
-23
🇵🇪 Italians · Peru
1361
-17
🇨🇴 Teutons · Colombia
1302
-15
🇨🇴 Persians · Colombia
1269
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,553 10:06 23:42 42:30 ⚔ Scout Rush
48 2,376 8:24 23:35 34:41 ⚔ Towers FC
43 2,115 10:59 15:11 31:35 ⛏ Fast Castle
42 2,098 11:02 14:42 40:02 ⛏ Fast Castle
39 1,963 10:13 14:31 31:44 ⛏ Fast Castle
38 1,912 9:57 14:16 34:03 ⛏ Fast Castle
30 1,484 9:43 13:45 37:30 ⛏ Fast Castle
30 1,480 12:50 18:47 41:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,395 17,415 18,620 5,050 70,480 80,402
35,045 20,338 8,560 230 64,173 69,058
26,325 20,355 16,400 1,000 64,080 77,161
22,185 25,535 11,335 2,270 61,325 67,325
16,700 17,264 9,580 4,380 47,924 55,743
18,310 20,345 4,170 1,375 44,200 50,915
18,750 8,435 13,275 750 41,210 42,280
16,340 9,965 9,770 950 37,025 40,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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