AoeStats
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MegaRandom

508205621Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 34m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1061
+12
🇨🇿 Japanese · Czechia
1053
+12
🇹🇼 Magyars · Taiwan
1030
+13
🇨🇳 Bulgarians · China
984
-13
🇨🇳 Teutons · China
980
-12
🇨🇳 Vietnamese · China
960
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,491 11:31 23:50 — ⚔ M@A Rush
25 881 11:33 20:45 — ⚔ Fish Boom into Archers
25 869 12:43 20:05 34:18 ⚔ Fish Boom into Scouts
20 703 12:14 23:49 — ⚔ Fish Boom into Drush into Galleys
18 623 13:15 17:53 — ⛏ Fish Boom FC
15 524 11:47 27:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,575 9,679 3,230 880 22,364 24,765
8,780 7,751 2,040 850 19,421 21,956
10,775 6,215 1,775 200 18,965 21,590
6,220 7,265 1,960 1,050 16,495 18,504
7,190 5,945 1,765 650 15,550 16,749
4,405 3,250 700 430 8,785 9,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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