AoeStats
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MegaRandom

508141322Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 39m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
1118
+12
🇨🇱 Franks · Chile
1052
+14
🇦🇷 Spanish · Argentina
1047
+15
🇦🇷 Mongols · Argentina
1046
+15
🇦🇷 Saracens · Argentina
1123
-18
🇵🇪 Franks · Peru
1106
-17
🇨🇱 Burgundians · Chile
990
-13
🇦🇷 Persians · Argentina
860
-8
Player eAPM Actions Feudal Castle Imperial Opening
43 1,688 13:27 25:56 — ⚔ Fish Boom into Towers
37 1,458 10:04 21:49 — ⚔ Scout Rush
31 1,198 10:30 21:46 37:22 ⚔ Scout Rush
30 1,165 11:14 18:33 — ⛏ Fast Castle
26 1,035 11:20 30:03 — ⚔ Scout Rush
22 863 11:38 15:54 33:03 ⛏ Fast Castle
19 745 11:54 18:25 34:19 ⛏ Fish Boom FC
17 656 11:49 22:51 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,725 8,642 2,810 3,255 26,432 28,068
13,480 7,155 3,150 2,275 26,060 27,677
11,030 6,977 4,030 2,800 24,837 28,353
13,195 6,905 2,175 2,275 24,550 27,296
11,110 6,613 5,145 950 23,818 26,618
9,430 5,734 5,245 100 20,509 22,622
7,940 7,780 1,855 1,850 19,425 21,262
7,305 6,483 1,925 2,150 17,863 18,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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