AoeStats
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Fortress

508058196Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 43m 36s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1034
+12
🇯🇴 Saracens · Jordan
1003
+13
🇧🇷 Franks · Brazil
928
+16
🇷🇺 Huns · Russia
889
+19
🇬🇧 Bulgarians · United Kingdom
980
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🇹🇼 Spanish · Taiwan
961
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🇮🇩 Britons · Indonesia
919
-14
🇹🇷 Khitans · Türkiye
911
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,666 9:42 14:08 27:43 ⛏ Fast Castle
24 1,033 8:47 15:52 30:18 ⛏ Fast Castle
22 977 7:21 13:57 30:52 ⛏ Fast Castle
22 951 7:36 12:46 24:57 ⛏ Fast Castle
21 910 8:34 15:13 29:19 ⛏ Fast Castle
20 886 8:55 17:53 33:43 ⚔ Drush FC
14 631 7:48 13:49 30:25 ⛏ Fast Castle
13 559 5:42 14:57 28:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,990 16,230 17,295 1,965 64,480 70,081
23,165 18,860 18,335 1,975 62,335 72,792
26,160 16,295 16,050 2,950 61,455 67,012
24,265 13,115 15,535 3,630 56,545 59,545
23,045 10,970 17,910 1,070 52,995 62,366
25,480 9,460 15,405 340 50,685 54,559
23,190 16,765 8,305 1,730 49,990 54,386
14,400 9,815 6,625 1,400 32,240 36,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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