AoeStats
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MegaRandom

508007189Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 45m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1219
+10
🇦🇺 Wei · Australia
1082
+16
🇦🇷 Burmese · Argentina
967
+21
🇹🇼 Cumans · Taiwan
963
+20
🇨🇳 Byzantines · China
1116
-18
🇨🇴 Gurjaras · Colombia
1071
-17
🇦🇷 Mongols · Argentina
1050
-16
🇨🇳 Saracens · China
1046
-37
Player eAPM Actions Feudal Castle Imperial Opening
44 1,999 11:46 15:28 36:13 ⛏ Fast Castle
42 1,916 9:41 24:46 36:41 ⛏ Fast Castle
40 1,810 14:39 29:40 — ⚔ M@A into Archers
40 1,850 11:28 39:04 — ⚔ Drush into Towers
33 1,528 12:32 17:16 41:49 ⚔ FC into Skirms
32 1,454 12:10 26:56 41:40 ⚔ Scout Rush
29 1,333 12:45 19:08 40:09 ⚔ FC into Scouts
16 755 11:32 15:26 37:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,880 16,322 8,450 2,880 49,532 53,366
22,945 12,580 11,795 1,450 48,770 57,125
19,875 10,045 6,380 1,800 38,100 41,376
11,370 7,790 3,270 100 22,530 36,490
9,185 6,025 3,520 2,450 21,180 22,406
9,855 4,221 1,250 1,500 16,826 19,606
7,095 5,630 905 600 14,230 14,898
5,475 5,345 3,145 105 14,070 14,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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