AoeStats
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Arena

510433577Analyzed
2v2 RM · 11h ago on Oct 1, 2026· 67m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
1005
+14
🇨🇱 Romans · Chile
962
+16
🇺🇸 Malians · United States
1076
-19
🇺🇸 Britons · United States
860
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 1,519 10:54 18:32 36:17 ⛏ Fast Castle
23 1,559 11:07 17:52 30:58 ⛏ Fast Castle
21 1,391 11:32 16:59 44:06 ⛏ Fast Castle
21 1,406 11:25 17:22 39:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,470 20,050 15,955 2,700 71,175 78,890
23,870 16,300 18,230 4,100 62,500 73,391
19,070 23,210 9,760 2,390 54,430 58,705
24,320 15,010 7,270 3,485 50,085 63,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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