AoeStats
← sethbader85

Arabia

504118592Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 29m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1128
+12
🇺🇸 Magyars · United States
865
+24
🇺🇸 Aztecs · United States
1054
-19
🇺🇸 Italians · United States
1014
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,149 10:12 21:47 — ⚔ Archer Rush
23 680 11:16 21:36 — ⚔ M@A FC
23 685 12:00 23:17 — ⚔ Scout Rush
20 603 10:11 19:50 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,230 5,016 1,680 880 14,806 15,392
6,695 4,954 1,690 110 13,449 15,258
5,115 5,063 1,820 100 12,098 13,381
5,485 4,173 1,870 100 11,628 11,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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