Hill Fort
505339473Analyzed2v2 RM
·
22d ago on Sep 8, 2026·
110m 55s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 56,014 analysed team-game players on Hill Fort.
deivyrestrepopalacio
B
Feudal Age
10:25
vs 10:56
top 30%
Castle Age
21:51
vs 18:30
btm 22%
Imperial Age
28:25
vs 36:06
top 3%
eAPM
17
vs 28
btm 19%
First military
22:20
vs 18:29
btm 26%
▲
Fast Feudal Age at 10:25 — faster than 70% of analysed players on Hill Fort
▼
Slow Castle Age at 21:51 — slower than 78% of analysed players on Hill Fort
▲
Fast Imperial Age at 28:25 — faster than 97% of analysed players on Hill Fort
▼
Low eAPM (17) — busier hands win idle time back
▲
Town centers almost never idle — 7s across the first 21:51
juliandavid3907
B
Feudal Age
10:33
vs 10:56
top 35%
Castle Age
18:41
vs 18:30
btm 48%
Imperial Age
41:31
vs 36:06
btm 16%
eAPM
32
vs 28
top 38%
First military
17:46
vs 18:29
top 44%
▼
Slow Imperial Age at 41:31 — slower than 84% of analysed players on Hill Fort
▲
Town centers almost never idle — 45s across the first 18:41
FlyingWhale
C
Feudal Age
10:52
vs 10:56
top 47%
Castle Age
19:18
vs 18:30
btm 42%
Imperial Age
42:30
vs 36:06
btm 12%
eAPM
20
vs 28
btm 28%
First military
27:19
vs 18:29
btm 10%
▼
Slow Imperial Age at 42:30 — slower than 88% of analysed players on Hill Fort
▼
First military only at 27:19 (Camel Scout) — later than 90% of analysed players on Hill Fort
▲
Town centers almost never idle — 3s across the first 19:18
yannklein1
C
Feudal Age
13:25
vs 10:56
btm 5%
Castle Age
19:01
vs 18:30
btm 45%
Imperial Age
32:29
vs 36:06
top 20%
eAPM
12
vs 28
btm 8%
First military
29:14
vs 18:29
btm 6%
▼
Slow Feudal Age at 13:25 — slower than 95% of analysed players on Hill Fort
▲
Fast Imperial Age at 32:29 — faster than 80% of analysed players on Hill Fort
▼
Low eAPM (12) — busier hands win idle time back
▼
First military only at 29:14 (Skirmisher) — later than 94% of analysed players on Hill Fort