AoeStats
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Black Forest

505150823Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 60m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bulgarians · Chile
944
+18
🇨🇱 Cumans · Chile
941
+18
🇧🇷 Britons · Brazil
1020
-20
🇦🇹 Bohemians · Austria
938
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,594 11:06 28:36 42:06 ⚔ Archer Rush
21 1,258 11:40 17:17 54:02 ⛏ Fast Castle
8 502 10:18 22:41 — ⚔ Drush
8 469 10:25 30:31 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,775 26,905 12,930 3,200 67,810 80,323
15,040 18,291 7,880 2,450 43,661 47,970
6,265 3,095 2,215 450 12,025 14,639
4,125 3,266 1,695 0 9,086 11,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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