AoeStats
← FlyingWhale

QS Arena

503306299Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 43m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1057
+12
🇺🇸 Teutons · United States
1038
+12
🇺🇸 Lithuanians · United States
1001
+14
🇺🇸 Ethiopians · United States
998
+14
🇨🇱 Celts · Chile
1032
-16
🇨🇳 Tupi · China
967
-13
🇦🇹 Turks · Austria
951
-13
🇺🇸 Burgundians · United States
884
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 2,190 8:20 12:05 — ⛏ Fast Castle
31 1,354 8:28 13:04 27:45 ⛏ Fast Castle
29 1,254 8:41 15:33 35:18 ⛏ Fast Castle
22 973 9:20 13:33 30:44 ⛏ Fast Castle
22 948 7:38 12:14 26:16 ⛏ Fast Castle
21 924 8:18 12:20 27:00 ⛏ Fast Castle
16 675 8:17 18:48 35:19 ⛏ Fast Castle
11 480 8:31 15:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,405 23,125 10,205 3,900 64,635 70,910
27,105 18,065 16,220 1,550 62,940 67,492
23,420 14,430 16,725 1,600 56,175 64,700
20,605 16,120 9,775 2,035 48,535 66,328
15,700 14,875 6,860 400 37,835 39,745
16,525 10,875 4,525 2,910 34,835 43,676
12,280 9,995 4,880 1,500 28,655 33,915
10,505 7,225 1,935 1,600 21,265 31,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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