AoeStats
← Elnor

Arabia

510592470Analyzed
3v3 RM · 4h ago on Oct 1, 2026· 36m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
1515
+13
🇫🇷 Italians · France
1484
+15
🇫🇷 Bulgarians · France
1425
+17
🇮🇹 Britons · Italy
1475
-16
🇮🇹 Vikings · Italy
1464
-15
🇮🇹 Slavs · Italy
1422
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 2,660 8:43 24:25 34:36 ⚔ Archer Rush
67 2,448 9:22 26:01 — ⚔ Scout Rush
58 2,117 8:43 23:37 36:11 ⚔ Archer Rush
58 2,120 9:21 21:29 — ⚔ Scout Rush
53 1,938 9:07 24:00 — ⚔ Scouts into Skirms
51 1,849 9:18 26:02 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,000 8,929 9,205 350 31,484 31,646
14,735 7,111 8,465 200 30,511 31,543
15,025 8,092 5,645 300 29,062 29,308
8,655 8,782 6,310 200 23,947 26,790
12,105 6,536 4,065 1,160 23,866 27,268
5,850 6,628 5,990 15 18,483 19,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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