AoeStats
← Elnor

Black Forest

510587600Analyzed
3v3 RM · 5h ago on Oct 1, 2026· 32m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Saracens · Italy
1460
+15
🇮🇹 Mongols · Italy
1448
+16
🇮🇹 Britons · Italy
1404
+18
🇺🇸 Lithuanians · United States
1461
-17
🇺🇸 Romans · United States
1456
-17
🇻🇳 Mongols · Vietnam
1421
-15
Player eAPM Actions Feudal Castle Imperial Opening
78 2,500 8:40 21:59 — ⚔ Scout Rush
59 1,885 8:48 20:09 —
55 1,770 10:21 14:52 — ⛏ Fast Castle
40 1,276 13:59 19:00 — ⛏ Fast Castle
36 1,148 9:24 — — ⚔ Archer Rush
22 696 12:07 16:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,730 8,045 4,005 1,125 23,905 27,009
7,620 8,953 4,425 200 21,198 22,327
9,985 3,595 4,250 100 17,930 18,815
7,970 7,090 2,390 275 17,725 20,288
5,650 6,182 1,845 1,570 15,247 16,703
6,115 4,681 840 320 11,956 12,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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