AoeStats
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Arena

509660119Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 57m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Cumans · Switzerland
1219
+12
🇩🇪 Bohemians · Germany
1011
+21
🇩🇪 Ethiopians · Germany
933
+23
🇲🇽 Cumans · Mexico
1156
-20
🇲🇽 Mongols · Mexico
1106
-18
🇭🇰 Celts · Hong Kong SAR China
1088
-44
Player eAPM Actions Feudal Castle Imperial Opening
40 2,301 8:46 21:10 34:36 ⚔ FC into Scouts
35 2,049 10:55 16:44 41:08 ⛏ Fast Castle
32 1,870 10:17 14:15 43:48 ⛏ Fast Castle
26 1,503 10:01 20:48 40:13 ⛏ Fast Castle
25 1,443 11:14 19:21 25:58 ⚔ FC into Archers
24 1,365 10:31 15:46 31:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,490 19,075 10,205 1,500 82,270 90,313
29,530 9,310 23,895 2,830 65,565 83,566
24,200 21,790 9,920 2,275 58,185 67,066
24,390 19,555 9,735 2,230 55,910 58,655
21,585 21,533 8,925 2,450 54,493 64,298
16,880 18,700 11,070 960 47,610 70,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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