AoeStats
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Nomad

510134785Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 70m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Huns · Denmark
872
+16
🇦🇹 Malians · Austria
836
+17
🇵🇪 Huns · Peru
907
-18
🇪🇸 Malay · Spain
827
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,392 15:40 20:46 57:37 ⛏ Fish Boom FC into Galleys
16 1,148 15:46 24:28 39:59 ⚔ Fish Boom into Archers into Galleys
16 1,152 15:37 21:06 45:06 ⛏ Fish Boom FC into Fire Galleys
15 1,039 17:00 26:04 62:31 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
28,705 19,525 15,575 1,250 65,055 91,040
23,550 19,755 10,025 2,400 55,730 61,221
19,085 21,940 9,610 2,550 53,185 53,345
20,105 12,215 7,110 3,850 43,280 44,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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