AoeStats
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Nomad

509698064Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 34m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Dravidians · Russia
831
+17
🇪🇸 Malay · Spain
809
+18
🇪🇸 Britons · Spain
854
-18
🇪🇸 Magyars · Spain
845
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,377 14:17 21:04 — ⛏ Fish Boom FC
29 1,009 16:11 21:03 — ⛏ Fish Boom FC
19 647 16:04 24:47 — ⚔ Fish Boom FC into Skirms
13 439 15:38 20:08 — ⚔ Fish Boom into M@A FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
8,090 5,560 2,530 950 17,130 21,835
7,540 6,250 2,295 850 16,935 19,208
8,280 6,176 1,410 775 16,641 17,326
4,285 7,135 2,310 200 13,930 15,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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