AoeStats
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Arabia

510519875Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 36m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
878
+10
775
+13
🇳🇱 Vietnamese · Netherlands
762
-18
🇳🇱 Franks · Netherlands
688
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,218 10:22 25:06 — ⚔ Archer Rush
26 941 11:40 21:16 — ⛏ Fast Castle
24 866 11:00 20:00 30:36
15 542 12:02 21:41 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,390 6,145 2,775 950 20,260 25,282
9,335 5,150 2,480 755 17,720 23,261
6,925 4,280 475 100 11,780 18,044
4,250 3,925 1,975 100 10,250 12,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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