AoeStats
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Arena

507729581Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 41m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1477
+14
🇨🇭 Koreans · Switzerland
1457
+15
🇪🇸 Lithuanians · Spain
1408
+17
🇫🇷 Tatars · France
1399
+18
🇧🇴 Hindustanis · Bolivia
1504
-19
🇲🇽 Bohemians · Mexico
1500
-18
🇦🇺 Lithuanians · Australia
1437
-16
🇪🇸 Persians · Spain
1318
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 2,601 10:43 14:34 36:49 ⛏ Fast Castle
60 2,511 11:30 15:00 36:46 ⛏ Fast Castle
44 1,836 10:32 14:06 33:24 ⛏ Fast Castle
38 1,593 11:16 14:49 35:15 ⛏ Fast Castle
34 1,426 10:01 13:47 29:24 ⛏ Fast Castle
30 1,252 10:10 13:50 38:53 ⛏ Fast Castle
30 1,258 9:46 14:04 30:24 ⛏ Fast Castle
19 794 12:13 16:26 20:57 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
24,485 19,615 12,980 1,600 58,680 63,537
23,790 16,148 14,135 355 54,428 58,414
16,260 26,255 9,225 2,440 54,180 57,030
19,445 18,255 13,450 1,100 52,250 61,507
20,120 14,705 10,635 1,085 46,545 49,536
15,145 16,210 7,860 200 39,415 40,335
14,810 7,650 5,415 1,735 29,610 31,079
7,100 8,720 4,615 1,130 21,565 22,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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