AoeStats
← Barko

Black Forest

510638255Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 38m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
1110
+16
🇵🇹 Shu · Portugal
1109
+16
🇺🇸 Armenians · United States
1130
-16
🇺🇸 Bengalis · United States
1102
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,134 12:13 17:37 32:12 ⛏ Fish Boom FC
27 1,047 13:27 24:44 31:38 ⚔ Fish Boom into M@A FC
21 822 12:35 16:31 35:09 ⛏ Fast Castle
20 787 13:56 19:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,455 19,161 9,720 1,765 46,101 53,183
13,735 13,099 3,330 1,080 31,244 32,966
11,945 6,776 6,140 1,765 26,626 29,808
10,375 9,314 5,190 1,650 26,529 36,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.