AoeStats
← Barko

MegaRandom

510199801Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 32m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1135
+15
🇺🇸 Burgundians · United States
1104
+16
🇧🇪 Armenians · Belgium
1131
-16
🇦🇷 Vietnamese · Argentina
1106
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,169 11:28 19:22 — ⚔ Fish Boom into Archers
33 1,071 10:52 25:23 — ⚔ M@A into Skirms
32 1,039 11:22 15:47 — ⛏ Fast Castle
26 860 12:27 19:44 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,835 9,660 4,215 975 22,685 24,801
6,525 9,042 5,595 300 21,462 22,901
7,140 5,365 895 100 13,500 16,070
5,660 4,718 1,020 800 12,198 12,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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