AoeStats
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Arabia

510136115Analyzed
2v2 RM · 21h ago on Sep 29, 2026· 50m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1104
+17
🇩🇪 Inca · Germany
1080
+17
🇩🇪 Ethiopians · Germany
1125
-17
🇩🇪 Burgundians · Germany
1112
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,078 9:57 26:29 40:56 ⚔ Skirmisher Rush
36 1,822 9:24 22:16 37:56 ⚔ Skirmisher Rush
32 1,627 9:54 23:55 40:55 ⚔ Scout Rush
17 859 11:23 23:16 42:16 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,990 14,359 13,190 1,880 56,419 57,184
25,020 15,007 12,945 1,700 54,672 55,821
19,905 19,860 9,020 2,900 51,685 55,768
25,310 11,343 12,050 2,150 50,853 55,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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