AoeStats
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Arena

508371489Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 28m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1155
+13
🇨🇦 Romans · Canada
1143
+14
🇺🇸 Slavs · United States
1116
+15
🇺🇸 Poles · United States
1142
-16
🇺🇸 Japanese · United States
1070
-13
🇺🇸 Saracens · United States
1063
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 801 10:43 14:30 — ⛏ Fast Castle
26 743 11:05 16:19 — ⚔ FC into Scouts
23 649 11:13 15:09 — ⛏ Fast Castle
21 595 11:51 16:30 — ⛏ Fast Castle
19 532 10:15 16:33 — ⛏ Fast Castle
11 323 10:50 15:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,900 8,485 2,415 300 19,100 21,262
7,325 6,591 1,100 500 15,516 17,919
5,375 4,927 1,740 2,705 14,747 15,138
6,020 5,615 1,035 100 12,770 14,935
5,485 4,300 1,060 850 11,695 12,788
5,685 4,345 1,255 130 11,415 14,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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