AoeStats
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Fortress

508363473Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 17m 52s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1203
+14
🇺🇸 Malians · United States
1140
+17
🇺🇸 Hindustanis · United States
1132
+17
🇨🇳 Saracens · China
1227
-19
🇵🇪 Turks · Peru
1161
-16
🇧🇷 Cumans · Brazil
1090
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 428 7:58 11:49 — ⛏ Fast Castle
19 337 8:11 12:00 — ⛏ Fast Castle
15 261 8:20 12:37 — ⛏ Fast Castle
14 250 9:00 12:37 — ⛏ Fast Castle
8 151 9:09 — —
7 120 9:12 13:43 17:40 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
4,745 2,440 540 200 7,925 8,431
3,950 2,470 1,025 5 7,450 7,970
3,850 2,680 620 200 7,350 7,805
3,645 1,550 1,110 35 6,340 8,953
3,250 2,075 640 200 6,165 6,887
3,110 1,645 630 0 5,385 7,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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